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Ars Live discussion highlights push to keep online games playable after server shutdowns

Ars hosted a live chat with Ross Scott and Kyle Orland about the Stop Killing Games movement, which seeks ways to preserve access to online games when publishers pull the plug on servers.

Ars organized a live discussion featuring Ross Scott and one outlet senior gaming editor Kyle Orland to examine the Stop Killing Games campaign, which aims to ensure that online titles remain usable after publishers discontinue server support. Scott described the issue as intolerable for more than a decade and a half, saying he had waited for someone more experienced to act before taking the lead himself. He likened sudden shutdowns to unpredictable warranty or insurance terminations, suggesting such practices would be illegal in other sectors.

From a technical perspective, Scott argued that planning for server retirement from the outset can keep costs low, especially since many games already include one outlet test environments that can serve as fallback servers. He criticized the European Parliament's handling of the movement's concerns but voiced optimism that legislative steps may follow soon.

Why it matters

It highlights consumer rights and technical strategies for preserving access to online games after publishers end support.

In this story

online gamesserver shutdowngame preservationEU Parliamentend-of-life serversgaming industryconsumer rights
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