Insomniac's Wolverine delivers a gritty, linear action experience on PS5
Insomniac's new PS5 exclusive Wolverine returns to straightforward, blood-soaked combat, contrasting with the studio's open-world Spider-Man titles.
Marvel’s Wolverine, developed by Insomniac for the PS5, opts for a linear, high-intensity action format rather than the open-world style of its Spider-Man predecessor. Players control Logan as part of the mercenary group Team X, alongside figures such as Sabretooth, Mystique and Nathaniel Essex, eventually intersecting with Jean Grey. The combat system rewards constant aggression, with a rage gauge that unlocks powerful attacks and a self-healing mechanic.
Set-piece sequences—ranging from rooftop chases in Tokyo to massive boss fights—evoke the cinematic flair of Uncharted, while the overall tone mirrors the brutality of God of War. However, the game’s side content is limited, and the narrative offers few twists for those familiar with X-Men lore, leaving some moments feeling generic.
Why it matters
The release shows PlayStation’s shift back to focused single-player action amid a market dominated by live-service games.
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